using Verse;

namespace RimWorld;

public class WorkGiver_TendOtherUrgent : WorkGiver_TendOther
{
	public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
	{
		if (base.HasJobOnThing(pawn, t, forced))
		{
			return HealthAIUtility.ShouldBeTendedNowByPlayerUrgent((Pawn)t);
		}
		return false;
	}
}
